一人読書会 - Real-Time Rendering
- 2. Rendering Pipe Line - Real-Time Rendering
- 3章の途中
- 3. The Graphics Processing Unit
- 4. Transforms
- 4. Transforms を描いてみよう - Real-Time Rendering
- Basic Transforms 続き
- Basic Transforms 続き
- Basic Transforms 続き
- Basic Transforms 続き 任意軸に対する回転
- 続 Quaternions
- 4. Vertex blending and Morphing
- 4.6 Projection - Real-Time Rendering
- 4.6 Projection 続き - Real-Time Rendering
- Anti-aliasing and Transparency
- 5.8 Gamma Correction-
- Magnification - Image Texturing
- Minification Image Texturing - Real-Time Rendering - ひげぽん OSとか作っちゃうかMona-
- Volume Texture など
- Procedural Texturing and Texture Animation
- Photometry and Colorimetry
Real-Time Rendering
posted with amazlet at 08.11.21
Tomas Akenine-Moller Eric Haines Naty Hoffman
A K Peters Ltd
売り上げランキング: 3345
A K Peters Ltd
売り上げランキング: 3345